The rendered image is that of the active camera's view. If Backface Culling is enabled in the viewport surfaces might not block view in the viewport but still show in render. The camera might be behind a wall or another objectĪn object in front of the camera might be restricted from viewport display, making the issue not apparent in the viewport or render preview.Ĭamera clipping might prevent surfaces very close to the camera from showing in the viewport but still prevent it from rendering correctly To fix include the layer where the objects are as part of the render layers. Objects might be in a layer that is not included as in the render Layers.To fix clear the strips on the VSE or disable the Sequencer box.ĥ - Object or camera are in a different render layer The VSE takes precedence over scene rendering. There are strips present in VSE and the Sequencer box enabled in Post-Processing.Either use Cycles render engine, or disable nodes in lights. EEVEE doesn't yet support light shaders using nodes. You are rendering with EEVEE and have lights using nodes. World shader has incorrect Shader Nodes with incoherent output or disconnected nodes To fix change the values to a higher number. Lights have incorrect Shader Nodes with incoherent output or disconnected nodes The lights might might be blocked by objects in the scene To fix change the values to a higher number.Įnable the camera icon in outliner window. The Eye icon is to toggle object visibility on the 3D viewport.To fix enable the camera icon in the outliner Objects might have been disabled for rendering in the Outliner.Make sure Surfaces is enabled otherwise Cycles has no geometry to renderĢ - Objects have been disabled for rendering.Please follow the links in blue for further details 1 - No Surfaces Possible causes for blank output on rendering
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